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1. Ship Ejection - in EVE General Discussion [original thread]
You cna leave your ships in space. they wont be deleted. The only thing that might happen is someone could find your ship and take it. Try it with a frigate or shuttle or cruiser or something and see how long it lasts. Most likely no one will take...
- by Matrin III - at 2005.06.22 11:07:00
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2. Territory Control - in EVE General Discussion [original thread]
perfect
- by Matrin III - at 2005.06.21 19:07:00
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3. Territory Control - in EVE General Discussion [original thread]
Originally by: Marcus Grisbius I think all of it is still speculation, unless there is some place that has other information besides what was posted in the outposts dev blog. Currently all the sovereignty is defined by system not by conste...
- by Matrin III - at 2005.06.21 18:04:00
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4. Story behind pos/outpost - in EVE General Discussion [original thread]
One of my RL friends who I invited to play EVE has a small problem with one of the new features about to come out. He does not like things in games which seem like "artifical barriers" (rules that exist just to make the game work, but really dont ...
- by Matrin III - at 2005.06.21 17:56:00
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5. Story behind pos/outpost - in EVE General Discussion [original thread]
(The below is a totally diff topic, but I just wanted to add it in to help people out) PS: Actually, in my opinion it makes perfect sense that ships in EVE require constant thrust in order to keep moving. All ships in EVE have something on-board ...
- by Matrin III - at 2005.06.21 17:56:00
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6. Territory Control - in EVE General Discussion [original thread]
If so, would the -25% fuel req also apply? Does a whole region need to be "claimed" for it to apply? If so, that suxxors the nuxxors.
- by Matrin III - at 2005.06.21 16:53:00
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7. New corp tools - in EVE General Discussion [original thread]
Edit your topic so it reads this way: New Corp, tools . ------------ On a more serious note, I agree.
- by Matrin III - at 2005.06.21 16:51:00
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8. Territory Control - in EVE General Discussion [original thread]
EXCELLENT. Let us make sure it stays that way, if indeed it is true (which I am not doubting). I dont want this to not make it into the patch... It is too important to EVE. Game recognized, **meaningful** territory control is the underlying basis...
- by Matrin III - at 2005.06.21 16:48:00
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9. Territory Control - in EVE General Discussion [original thread]
Well, the only thing a small group of pirates wants to do is gank ships as they pass through, which they can do with the current ruleset. Do you want people to be able to build outposts in a solar system just because they have the most pos in that...
- by Matrin III - at 2005.06.21 16:38:00
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10. The Gate Race - in EVE General Discussion [original thread]
i do it always, yet as you said, never type anything about it in local or to the actuall person I'm "racing"
- by Matrin III - at 2005.06.21 16:16:00
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11. Territory Control - in EVE General Discussion [original thread]
I hope territory control (the kind that lets you build outposts and lets you have the -25% fuel use bonus for running a POS) is done on a constellation basis and not region basis. If it is by region we will get only a few alliances (the really h...
- by Matrin III - at 2005.06.21 16:15:00
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12. To make the game perfect, for all. - in EVE General Discussion [original thread]
"So I guess we now have everyone fitting probes while chasing other people right ? Like everyone fits them now right ?" No, just the people who want to do more to insure a kill. Or 1 person in each group. smart to have a diverse group, no? "And ...
- by Matrin III - at 2005.06.06 01:02:00
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13. To make the game perfect, for all. - in EVE General Discussion [original thread]
...and do it in the right balance, buffing the right things and nerfing the right things, changing this and adding that, and you will find yourself palying a much more enjoyable game.
- by Matrin III - at 2005.06.06 01:02:00
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14. To make the game perfect, for all. - in EVE General Discussion [original thread]
Edited by: Matrin III on 05/06/2005 23:56:34 "Someone wouldnt need to insta for ever, they'd need to insta to the next system he has a pre-preapred safespot at thats inline with the next gate. Voila, log and safe you are." You missed the part...
- by Matrin III - at 2005.06.05 23:53:00
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15. Log off idea - in EVE General Discussion [original thread]
does not sound good. too random. no reason to force someone to have to find a station or they lose their ship just because some npcs damage them and they dont have an armor repairer. to solve the log out problems just make it so ships wont lo...
- by Matrin III - at 2005.06.05 18:30:00
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16. To make the game perfect, for all. - in EVE General Discussion [original thread]
Edited by: Matrin III on 05/06/2005 18:27:10 Most specific numbers written in that post are variables. The point is, make the time be somewhere around X value. 5 could be good. 10 could be good. maybe even 15. dont freak out over such a small ...
- by Matrin III - at 2005.06.05 18:26:00
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17. To make the game perfect, for all. - in EVE General Discussion [original thread]
Edited by: Matrin III on 05/06/2005 18:19:29 Wait, I can kill everyone really really easy but no one can kill me? How does that work? Perhaps I'm not posting whats best for ME but whats best for EVE as a whole. Ever think of that? So... the s...
- by Matrin III - at 2005.06.05 18:19:00
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18. To make the game perfect, for all. - in EVE General Discussion [original thread]
Edited by: Matrin III on 05/06/2005 18:11:05 Edited by: Matrin III on 05/06/2005 18:08:00 I'm a flexible person. If someone suggests something and they did so wisely, why not change my veiws? So you go through my post and pick out 2 thing...
- by Matrin III - at 2005.06.05 18:08:00
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19. To make the game perfect, for all. - in EVE General Discussion [original thread]
Edited by: Matrin III on 05/06/2005 18:00:03 introduce the new world order to make more choke points (so its easier to get in/out of 0.0) Remove all bookmarks within 50km of gates and let people just warp to gates directly. also no new bookma...
- by Matrin III - at 2005.06.05 17:55:00
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20. Two problems - in EVE General Discussion [original thread]
Edited by: Matrin III on 05/06/2005 17:29:36 1) PVPers spend insane amounts of time camping or activly hunting trying to get a kill. It forces them to have to roam around in gank squads to insure that if they have a 3 second window in which th...
- by Matrin III - at 2005.06.05 17:24:00
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